
AfterburnDogfight
Take a jet low over an island chain at golden hour. Guns, heat-seekers, five campaign missions, endless bandit waves and a carrier to land on when your racks run dry. Mouse to fly, left click to fire.
Pick your jet
Every airframe changes how the jet actually flies — top speed, turn rate, cannon damage and hull strength all come straight from the hangar database.
Vanguard
The balanced all-rounder. Twin thrust vectoring nozzles and a forgiving flight envelope make it the standard issue interceptor for every squadron.
Wraith
A radar-ghost knife fighter. Blistering roll rate and top speed, but the airframe folds under sustained fire. For pilots who never get hit.
Bastion
A flying gun battery wrapped in titanium. Turns like a freight train, but one burst from its cannons ends any argument.
Missions
Out of missiles? Land on carrier CV-77 in the lagoon to reload all 8 and patch your hull, then catapult back into the fight.
Clear the Skies
A bandit patrol is probing the lagoon. Splash four of them and bring the jet home.
Recon Run
Fly the recon route through six nav rings before the clock runs out. Bandits will try to cut you off.
Radar Blackout
Four enemy radar sites watch the islands. Lock them up with missiles or strafe them — land on the carrier to rearm.
SAM Hunt
Five SAM batteries lock the islands down. Stay low, break hard when the warning sounds and take them out.
Hold the Line
Enemy squadrons are pushing in waves. Stay alive for two and a half minutes. The carrier's flak covers you on deck.
Ace Gauntlet
Twelve hardened bandits, no time limit. Your racks will run dry — use the carrier to rearm and patch the hull.
Leading pilots
How to fly
- Mouse
- pitch & roll
- W / S
- nose up / down
- A / D
- roll
- Q / E
- rudder
- Shift
- afterburner
- Ctrl / Z
- airbrake
- Click / Space
- cannons
- Right click / F
- missile
- V
- flares
- C
- cockpit view + instruments
- Esc
- pause
Hold a bandit inside the reticle for ~0.9 s to grow a missile lock. Keep airspeed above 95 kt or the jet stalls and sinks. The sea counts as terrain — it will end your run.
Wheels up, pilot.
Three airframes, three threat levels, one endless sky. Your score lands on the wall the moment you go down.
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